- High Elves and the Kingdom of Omni: Omni is a place of intelligence and scholarly pursuits, filled with museums and universities. Omni is mainly occupied with High Elves, however scholars of other elven factions, Northern human factions, and dragonborn individuals tend to live there as well. Composed of high stone walls and intricate metal arches, miscellaneous structures such as fountains, towers, statues, gardens, etc adorn the cities. Omni flourishes with knowledge, and to the High Elves knowledge is power.
- Desert Elves and the Kingdom of Angusta: Though it may reside within scalding sands, Angusta is an oasis within the desert. Adobe buldings that lie under mountains of sand it is camouflaged perfectly against attacks. Desert elves have managed to sustain themselves within the xeriscape, making the most hardy elf there is. Angusta is home to Desert Elves and very few others.
- Wood Elves and the Kingdom of Terris: Terris is the kingdom within the treetops. Invisible from the ground, the Wood Elves have made their homes within the thick canopy of the Northern Forest. Intricate huts strung together with wooden bridges, universities and libraries carved into century old trees. The Wood Elves pride themselves on their ability to blend and coexist with the natural elements. Everyone of lawful nature is welcome in Terris, they just have to find it first.
- Royal Humans and the Kingdom of Magnus: Magnus is a stone blemish in the open plains of the Northern Hemisphere. Built from the ground up Royal Humans have grown to occupy the once green fields. Large gaudy stone buildings compose the kingdom of Magnus with little interest in the natural greenery. The only fields maintained are those used for farming and sustenance. Everything else is built like an overbearing empire. Magnus is home to all as a trading ground for many.
- Militia Humans and the Kingdom of Para Bellum: Thoughtfully planned fortresses carved into the sides of mountains make up the kingdom of Para Bellum. Carefully designed as the ultimate base against attacks Para Bellum is comprised of elements of camouflage, sustainability, and durability. Stone towers tall enough to see for miles yet perfectly blended into the mountain backdrop. Para Bellum is home to those who seek to perfect the art of war and fighting.
- Seabound Humans and the Kingdom of Pendetur: Most Seabound Humans spend their time on the sea, very few permanently residing on land. Due to this Pendetur is built into the seaside and mainly consists of docks. There are a few equities such as fish markets and taverns, however most buildings are run down temporary homes for travelers. Very few people in general occupy Pendetur.
- Feral Tabaxi and the Kingdom of Peccavi: The Kingdom of Peccavi is completely underdeveloped. The Feral Tabaxi prefer to sleep in their natural state amongst nature. The harsh untamed environment rules over all. It offers little to those who are not Feral Tabaxi.
- Civil Tabaxi and the Kingdom of Bona: Bona lies beside the Kingdom of Terris. The Civil Tabaxi have designed their home with the idea of Terris in mind. They wanted a home that was civilized and developed but still coexisted with their desire for nature. Homes made out of tree trunks and fallen trees. Minimal farming, lots of harvesting and living off of the land.
- Drow and the Kingdom of Luceat: The Drow folk live in the northeast section on the Southern Isle. Mainly they congregate in the dark forest, Vilendia. It is said that the forest is haunted, but only the Drow occupants know the truth. Most people who are not Drow who enter the forest are never seen again. Those who are seem to be missing a piece of their memory from their time in the forest.
- Orcs and the Kingdom of Corpus: Corpus was once a large stretch of land, covering almost half of the eastern continent. The Orcs were the only race strong enough to live near the dragons during their reign. After the Age of Dragons was over, the other races began to push the Orcs back, demanding a fair share of the land. Perhaps the biggest sacrifice for the Pacta Sunt Servanda was the Orcs dispensing half of their land. They chose to have domain over their current position, finding the space between the forest and the river ideal for resources and safety. One step into the Kingdom of Corpus and you’ll run into an orc for sure, along with other miscreants. Not an inch of land remains unclaimed.
- Mountain Dwarves and the Kingdom of Montes: The Dwarves were once all one people, not separated into their now known two classes. After the Age of Dragons the Dwarven folk needed new power for their weapon smithing, no longer able to utilize dragon fire. That’s when the Dwarven kingdom was divided. Those who believed in joining various other races in enslaving the tieflings became what is now known as the Mountain Dwarves. Those who were against the idea of enslaving another race were exiled to the deserts. Mountain Dwarves tend to be selfish in nature, and definitely favor their kind over all others. Gold is of the utmost importance. If you’re present in the Kingdom of Montes you best have business there, they don’t take too kindly to people just “passing through.”
- Desert Dwarves and the Kingdom of Justitia: The exiled Desert Dwarves were far from helpless. Having came from the mountainous kingdom of Montes, also known as the castle in the mountain, they were quite resourceful and capable of starting over. Immediately they decided to burrow underground, far away from their mountain counterparts. So formed Justitia, the Kingdom Underground. Through various entry points the Desert Dwarves, and other welcome company, are able to enter the underground faction. There you’ll find seemingly ancient like carvings of buildings into the underground bedrock. Anyone just enough to pass through their exterior waypoint in welcome in Justitia.
- Northern Dragonborn and the Kingdom of Lux: The Kingdom of Lux stands upon the tallest mountain on Solaris, Umbris. The mountain, in lore, is said to be so tall because it really is a mound of dragon bones. The Northern Dragonborns are loyal, lawful, and merciful in nature. If you stumble into their kingdom of gold it doesn’t necessarily mean a death sentence. The Northern Dragonborns believed in the ability to live side by side with the other races once their dragon ancestors were extinct. Those who did not see things this way were exiled to the southern hemisphere.
- Southern Dragonborn and the Kingdom of Exeuntibus: On the other hand, the Kingdom of Exeuntibus is not a warm and welcoming place. The Southern Dragons, bitter from their exile, have a bitter taste for Northerners in general. In the Kingdom of Exeuntibus they are realists; strategic, and cold. Though they know the Northern Dragonborns as family, they would not hesitate to slit their throats. Walking into their territory of stone and dark gems may bring death to anyone.
- Tieflings and the Kingdom of Scis: Once emancipated the Tieflings really had no one and nowhere to go. Just because they were free didn’t mean they were wanted. Eventually they found home in the southern territories, amongst the absent Seabound Humans and the Orcs. Forming their own Kingdom of Scis, with the aid of their new comrades, they were accepted into the Regias Council to forevermore be part of the diplomatic community in Solaris. Their Kingdom is composed of self made, hard working individuals. Their buildings stand tall, though made from second hand and found materials. They’ve become excellent scavengers and self providers and are quite willing to help one another, though they may not be friendly to just any outsider.